I recently had the pleasure of attending the ITSEC Modeling and Simulation show in Orlando, Florida. This event featured the latest solutions in Gaming and Remote Learning for Dept of Defense clients deployed around the world.
Based upon conversations with both the vendors and potential users of these products it quickly became evident that a renewed focus has been placed on the quality of the end user experience. As deployments of these critical systems were initiated, their positive impact was severely hampered by performance challenges in the field. Limited network capacity and extreme latency impairments were common in remote theaters of operations. Satellite, Microwave, and Wireless connections served to expose these applications to conditions never before tested. The result was extreme variability in terms of the quality of content delivery in the field. The concern expressed by these early adopters of the solutions has required the vendors to reexamine their methods for certifying system level performance prior to delivery.
In this environment, Shunra uniquely addressed all those concerns regarding the recreation of network performance and was able to evaluate the end user experience within an off-line test lab. Using a series of programmed scenarios within the Shunra Virtual Enterprise appliance, we demonstrated the precise capabilities to satisfy the need to recreate the quality of experience as well as the critical root cause analysis of unacceptable performance of the application under real world test conditions. The combination of empirical data captured and the ability to recreate a day in the life of an end user offers both the vendor and client a solution that this challenge demands.
As a result, Shunra initiated numerous opportunities to engage with these agencies and their vendors and contractors to establish new best practice methodologies to enable the configuration and execution of pre-deployment testing of these complex solutions.


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